I agree that balance is necessary in both modes of the game. However, I realize at the same time balance is nothing more than an illusion as well because of the nature of skill interactions. Players will always find new skill combinations that "break" the balance which will lead to an endless cycle of skill balances.
The only way to achieve true balance would be to set up teams that have identical skill bars. Yes, I am referring to the tired chess metaphor. Perhaps, the best solution to this would be to implement a special pvp area where the teams enter an arena where a certain team skillset is loaded onto all the relevant classes. In this regard, it would be just the skill of the players that determines the outcome. No other team composition would be allowed for that particular arena.
The arenas could be divided by the play styles, such as pressure builds, spike builds, etc. Of course the current skill sets would be posted so people could study and practice the current build.
These skill sets for the different arenas would rotate every few months to keep things fresh. These builds could be voted upon by the pvp community. The old pvp arenas would remain available for the people who prefer them. The new arenas would help reduce the need to balance high end pvp.
It is just a thought I would like to throw out there.
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