Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Jun 23, 2007, 10:38 AM // 10:38   #101
Wilds Pathfinder
 
around's Avatar
 
Join Date: May 2006
Location: Aussie Trolling Crew - Diplomatic Embassy
Guild: I Have Three Pennies [Pnny] - forever in my heart <3
Profession: R/
Advertisement

Disable Ads
Default

No.

Balance is needed to have a diverse amount of builds availiable, each with the same percentage to win against skilled opposition. If just a few builds are viable because they're the most overpowered, then it gets boring to play.

Isn't it PvE'ers who always complain about cookie-cutter builds? Without balance, everything everyone will run is cookie-cutter.
around is offline   Reply With Quote
Old Jun 23, 2007, 10:46 AM // 10:46   #102
Krytan Explorer
 
Master Sword Keeper's Avatar
 
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
Default

W.T.B LAWSUIT against Anet.

I dunno why...but younger players are really starting to complain about the
new changes...I heard in Elona..This guy just started playing and he said all the skills sucked. I asked him why... This is what he said. "They're all weak, They take too much energy and don't do any damage" Even for a little level you should still be able to pack a punch like back in the old days.

*Throws an Axe at the PvP players* Take that you good-fer-nothings!
Master Sword Keeper is offline   Reply With Quote
Old Jun 29, 2007, 01:10 PM // 13:10   #103
Wilds Pathfinder
 
eudas's Avatar
 
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
Default

everyone who asks for a separation of pve and pvp into two separate games is missing the entire *point* of guild wars.

eudas
eudas is offline   Reply With Quote
Old Jun 29, 2007, 03:54 PM // 15:54   #104
Frost Gate Guardian
 
Join Date: Nov 2006
Profession: Rt/
Default

I agree that balance is necessary in both modes of the game. However, I realize at the same time balance is nothing more than an illusion as well because of the nature of skill interactions. Players will always find new skill combinations that "break" the balance which will lead to an endless cycle of skill balances.

The only way to achieve true balance would be to set up teams that have identical skill bars. Yes, I am referring to the tired chess metaphor. Perhaps, the best solution to this would be to implement a special pvp area where the teams enter an arena where a certain team skillset is loaded onto all the relevant classes. In this regard, it would be just the skill of the players that determines the outcome. No other team composition would be allowed for that particular arena.

The arenas could be divided by the play styles, such as pressure builds, spike builds, etc. Of course the current skill sets would be posted so people could study and practice the current build.

These skill sets for the different arenas would rotate every few months to keep things fresh. These builds could be voted upon by the pvp community. The old pvp arenas would remain available for the people who prefer them. The new arenas would help reduce the need to balance high end pvp.

It is just a thought I would like to throw out there.
Calen The Civl is offline   Reply With Quote
Old Jun 29, 2007, 06:32 PM // 18:32   #105
Academy Page
 
Vagrant's Avatar
 
Join Date: May 2007
Guild: Belarusian Standard Time
Profession: A/Rt
Default

Quote:
Originally Posted by Surena
PvE needs balance too to maintain a certain challenge level. Give people an instawipe skill and they'll kiss your ass. Once they notice the lack of challenge though they'll post on guru and cry rivers that there wouldn't be anything to do anymore and everything would be so easy. People are hard to please.
Critical Agility nerf, anyone?

I swear I do ridiculous amounts of damage on my sin because of that.

To be perfectly honest, besides anything completely game-breaking (like critical agility in pvp) or a class that's weak in pvp, skill balances generally don't need to be made -- people will always figure out a new build, and generally it's just as powerful as the last one. Sins have been bumped around a lot in pvp, yet they're still performing almost as well as BoA used to.
Vagrant is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:13 AM // 09:13.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("